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	<title>Comments on: Webcomics in a Post-Direct Market World</title>
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	<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/</link>
	<description>Because Attitude Matters</description>
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		<title>By: Quick Thoughts: Twitter Through 2009-04-12 &#171; Speed Force</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-570</link>
		<dc:creator>Quick Thoughts: Twitter Through 2009-04-12 &#171; Speed Force</dc:creator>
		<pubDate>Mon, 27 Apr 2009 18:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-570</guid>
		<description>[...] Webcomics revenue models - realized Girl Genius had an advantage w/merch by having 3 books ready when they went online. # [...]</description>
		<content:encoded><![CDATA[<p>[...] Webcomics revenue models &#8211; realized Girl Genius had an advantage w/merch by having 3 books ready when they went online. # [...]</p>
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		<title>By: STWALLSKULL &#187; INTERESTING LINKS: Beautiful Online Scarygirl Game: April 15th, 2009</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-549</link>
		<dc:creator>STWALLSKULL &#187; INTERESTING LINKS: Beautiful Online Scarygirl Game: April 15th, 2009</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:14:34 +0000</pubDate>
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		<description>[...] Webcomics in a Post-Direct Market World [...]</description>
		<content:encoded><![CDATA[<p>[...] Webcomics in a Post-Direct Market World [...]</p>
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		<title>By: Graphic Novels in a Post-Direct Market World &#124; Indignant Online</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-542</link>
		<dc:creator>Graphic Novels in a Post-Direct Market World &#124; Indignant Online</dc:creator>
		<pubDate>Thu, 09 Apr 2009 14:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-542</guid>
		<description>[...] &#8592; Webcomics in a Post-Direct Market World [...]</description>
		<content:encoded><![CDATA[<p>[...] &larr; Webcomics in a Post-Direct Market World [...]</p>
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		<title>By: Boneasaurus</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-534</link>
		<dc:creator>Boneasaurus</dc:creator>
		<pubDate>Wed, 08 Apr 2009 11:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-534</guid>
		<description>Wonderful article, thank you.

Comics have traditionally been a peripheral aspect to the daily newspaper.  If daily newspapers shift their revenue models completely and try to find ways to monetize their content through online formats, my question would be how webcomics might be able to follow along.

Perhaps another revenue model for webcomics would be where online media pay for webcomics to &#039;co-exist&#039;  with the news site (much like how comics fit into the funny section for print media)?    As the news media figures out how to shift to a digital format I think it will be important for webcomics to find a way to continue to continue the traditional, mutually beneficial relationship between the two.</description>
		<content:encoded><![CDATA[<p>Wonderful article, thank you.</p>
<p>Comics have traditionally been a peripheral aspect to the daily newspaper.  If daily newspapers shift their revenue models completely and try to find ways to monetize their content through online formats, my question would be how webcomics might be able to follow along.</p>
<p>Perhaps another revenue model for webcomics would be where online media pay for webcomics to &#8216;co-exist&#8217;  with the news site (much like how comics fit into the funny section for print media)?    As the news media figures out how to shift to a digital format I think it will be important for webcomics to find a way to continue to continue the traditional, mutually beneficial relationship between the two.</p>
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		<title>By: Digital Strips: The Webcomics Podcast</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-533</link>
		<dc:creator>Digital Strips: The Webcomics Podcast</dc:creator>
		<pubDate>Wed, 08 Apr 2009 03:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-533</guid>
		<description>[...] Indignant Online, Todd Allen takes a look at the various models for making money off webcomics. To put this in context, it follows a post about the possible demise of print comics. (First link [...]</description>
		<content:encoded><![CDATA[<p>[...] Indignant Online, Todd Allen takes a look at the various models for making money off webcomics. To put this in context, it follows a post about the possible demise of print comics. (First link [...]</p>
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		<title>By: ZEITGEIST / Another Essay On Monetizing Webcomics</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-532</link>
		<dc:creator>ZEITGEIST / Another Essay On Monetizing Webcomics</dc:creator>
		<pubDate>Tue, 07 Apr 2009 23:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-532</guid>
		<description>[...] Essay On Monetizing Webcomics   I intensely disliked this essay from Todd Allen on monetizing webcomics. It presumes or asserts a lot of things that I think aren&#039;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Essay On Monetizing Webcomics   I intensely disliked this essay from Todd Allen on monetizing webcomics. It presumes or asserts a lot of things that I think aren&#8217;t [...]</p>
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		<title>By: Raheil</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-531</link>
		<dc:creator>Raheil</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-531</guid>
		<description>Great article, I really like the background you gave on the income publisher&#039;s might receive for each download they sell. But another question is the format of the digital comics themselves. This is a creative question, not necessarily an economic one, but for a lot of people, this is the obstacle that digital comics needs to overcome to be accepted by the majority of readers.

I think a lot of people torrent their comics because it&#039;s free, even if they realize the computer screen isn&#039;t made for reading comics that were originally designed for print. And most methods used to bridge this gap from print-to-screen, like Marvel&#039;s DCU, don&#039;t work really well; they&#039;re awkward and don&#039;t give you a steady and flowing reading experience. In essence, reading comics on computers, PSPs, Iphones, etc., that were originally intended for print is frustrating and can&#039;t replicate the feeling of reading a real comic.

But this is okay if you&#039;re just using the comics as an advertisement for the ultimate collected PRINT edition, which you note. But as an individual download, that you pay for like you do music or movies (which, by the way, are easily transferrable to any player; digital comics are not), that&#039;s a hard sell.</description>
		<content:encoded><![CDATA[<p>Great article, I really like the background you gave on the income publisher&#8217;s might receive for each download they sell. But another question is the format of the digital comics themselves. This is a creative question, not necessarily an economic one, but for a lot of people, this is the obstacle that digital comics needs to overcome to be accepted by the majority of readers.</p>
<p>I think a lot of people torrent their comics because it&#8217;s free, even if they realize the computer screen isn&#8217;t made for reading comics that were originally designed for print. And most methods used to bridge this gap from print-to-screen, like Marvel&#8217;s DCU, don&#8217;t work really well; they&#8217;re awkward and don&#8217;t give you a steady and flowing reading experience. In essence, reading comics on computers, PSPs, Iphones, etc., that were originally intended for print is frustrating and can&#8217;t replicate the feeling of reading a real comic.</p>
<p>But this is okay if you&#8217;re just using the comics as an advertisement for the ultimate collected PRINT edition, which you note. But as an individual download, that you pay for like you do music or movies (which, by the way, are easily transferrable to any player; digital comics are not), that&#8217;s a hard sell.</p>
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		<title>By: Robot 6 @ Comic Book Resources - Covering Comic Book News and Entertainment &#187; Food or Comics &#124; Money, comics and the economy</title>
		<link>http://www.indignantonline.com/2009/04/06/webcomics-in-a-post-direct-market-world/comment-page-1/#comment-529</link>
		<dc:creator>Robot 6 @ Comic Book Resources - Covering Comic Book News and Entertainment &#187; Food or Comics &#124; Money, comics and the economy</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.indignantonline.com/?p=130#comment-529</guid>
		<description>[...] Todd Allen looks at how web/digital comics make [...]</description>
		<content:encoded><![CDATA[<p>[...] Todd Allen looks at how web/digital comics make [...]</p>
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